

While a select few Weapons are listed below, it is important to note that most Weapons will see their effectiveness altered as a result of the change to Armor Damage. New changes to Player Health (outlined in the Warzone section) and the application of Armor Damage ultimately result in the Time to Kill feeling slower, more consistent, and more reactable at every engagement distance. Fixed an issue where an in-game icon for the Koschei Complex appeared incorrectlyįixed an issue where Black Mous Tier 3 Mission Bedrock would give inconsistent progressįixed an issue where a Supply Cache near the Beach Club on Ashika Island would not register as opened in DMZįixed an issue where some Players would be unable to deploy Killstreaks despite an indication that the Killstreak is ready to use in Battle Royaleįixed an issue where Players were experiencing issues moving the highlighted selection to select the Keys section with a controller in DMZįixed an issue where FOB Upgrades for Boss kills don’t count for the Player when a teammate gets the final killing hit on a Bossįixed an issue where Mission progress for the White Lotus Mission “Buy 8 Items from a Buy Station” was not tracking correctly for some Playersįixed an issue where a Comms Plate Carrier challenge was not tracking Wheelson kills in DMZįixed an issue where a small number of Missions are auto-completed for some Players in DMZįixed an issue where destroying the Bullfrog from inside a vehicle doesn’t award Mission Progress for the PMC Mission “Strike Team” in DMZįixed an issue where Missions showed as already completed and prevented further Phalanx Mission progress in DMZ
